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- on mouseUp
- global gFPicStart, gFPicEnd, gFPicSprite
- puppetSound("newclick.aif")
- set the ink of sprite the clickOn to 4
- updateStage()
- repeat while the stillDown or soundBusy(1)
- end repeat
- set the ink of sprite the clickOn to 36
- updateStage()
- set cnum to the castNum of sprite gFPicSprite
- if cnum = gFPicStart then
- set the castNum of sprite gFPicSprite to gFPicEnd
- else
- set the castNum of sprite gFPicSprite to cnum - 1
- end if
- end
-